![]() Player Pointer: (cc cc cc cc cc cc cc cc cc cc 55 8b ec 8b 45 08 a3) + 0x11 Template void wV ( DWORD dwAddress, T value ) If( *szMask = 'x ' & *pData != *bMask )ĭWORD dwFindPattern( DWORD dwAddress, DWORD dwLen, BYTE *bMask, char * szMask )įor( DWORD i= 0 i T rV ( DWORD dwAddress ) > All memory related functions and locations go here along with their byte signatures.īool blDataCompare( const BYTE* pData, const BYTE* bMask, const char* szMask )įor( *szMask ++szMask, ++pData, ++ bMask ) ![]() Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. ![]() This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. ![]()
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